If for some reason you can't win the game (because your opponent has cast Angel's Grace this turn, for example), you won't lose for having tried to draw a card from a library with no cards in it
We've always wanted to create things for each category of players because there's going to be crossover from each of them, and there's going to be things that each of them like
The official Innistrad FAQ mentions this as well: Transforming a permanent doesn't affect any Auras or Equipment attached to that permanent
Worst case, you wasted four mana on blocking a card that your opponent may not even have in their deck
The Card Back The back of the card has a swirly background, a Pokball, the name of the game (twice), and a border
The power of the power nine is often attributed to Richard Garfield 's mistake, but in fact, it is said that there was some degree of self-awareness.[2] During initial development, they expected each player to spend at most $40, so they figured that no matter how strong the card, a rare card in a town wouldn't ruin the game